Friday, April 13, 2012

BirdHit! - A game of my design

For my major quest, I've been working on a video game for the Google Chrome and Safari only.  It uses HTML5 and Javascript.  I was hoping you guys could test it and possibly post your high score?  If there are any bugs you can identify, please inform me!

http://www-personal.umich.edu/~dustbui/birdhit.html

Quick Instructions:
WSAD or Arrow Keys to move around.
Hit the flying Gir as many times as you can.
Grab incoming power ups as they fall.
Press 1 to use Speed Up
Press 2 to use Stop Time
Press 3 to use Zero Gravity
**You get only ONE power up to use freely at first, but as you get a higher score, you can get more to use

5 comments:

  1. Definitely a very cool idea for a major quest and think that the game turned out pretty well. Only played for a little, but got like 10 hits or something. Pretty creative and impressive, especially considering i would have no idea where to begin with programming a game like that. Not sure exactly of what your parameters or limits are with a game like this, but would be interesting to see a little more variation in the game such as different levels with different challenges and stuff like that.

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  2. Hey Dustin,

    I found your game really cool. It was easy to use and understand, and I found myself addicted after just a few minutes. The only quirk that I couldn't quite figure out was that it is very difficult to move laterally. I'm not sure if that was your intention or not, but it was a little frustrating to me how slowly I was forced to move when I wanted to go right or left. Other than that, it was definitely a cool game and a great idea for a major quest, as I'm sure this took you a great deal of time and effort to put together. Like David said above, I wonder where you could theoretically go from here with the game. Maybe it could have multiple levels and even more options like "zero gravity." Overall great idea though!

    - Alex Jacobs

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  3. Dustin,

    I found your game to be very refreshing, it's just one of those games that you can pick up easily and just end up playing with friends trying to get a high score. I'd have to say some of my favorite parts about the game was how you added references to older cartoons such Gir and the old theme song from Sonic. The only thing that I did find slightly off putting was the balance of the power ups; to me it seemed like the stop time power up was much more useful than either of the other two power ups. Anyways great job with the game.
    Michael Scheible

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  4. 20 Hits! Beat that UC 256.

    Fun game. I was trying to develop a strategy as I went, maybe dropping down on Zim (or was it Gir?) was better? Always trying to stay in the air? I tried a couple thing. Each thing I tried was worse than when I first picked up the game. My average was around 14 over about 5 games. Might be cool to see what different backgrounds do to the player's ability to track the objective. Also, consider making the power-ups as erratic as the objective, forcing the player to work a bit harder to get it. Risk for seeking it, reward for acquiring it.

    Great Major Quest

    Chad Rhiness

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  5. Cool game man, and nice job with the coding! I was able to muster up a score of 17 on my first attempt, and actually had fun playing it. Specifically, though, I wanted to commend your use of sound design to enhance the gaming experience. As someone that works in film & video post-production, I can never emphasize enough how important it is to have multiple layers of sound. It truly does bring the visuals to life. For me personally, part of what was rewarding about playing the game was upon earning each point, hearing the explosion sound to correspond to the visual representation. The sound you used for the power-ups was spot on too!

    Nice work.

    Rodney Hyduk

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